Thursday, 6 November 2014

Slender - Nov 2014


Most of my writing so far tonight has been utterly uninspiring. I've filed it away to revisit later (I have a long document of titles and text that I haven't used yet) and instead I'm going to talk about what's on my mind. 


Tomorrow night I am going to SlenderLrp. We're going to the old courts in Wigan and staying in a city centre building for the weekend. It's a huge building, having previously been a mix of council offices, and magistrates court, and it has a lot of period features and odd corners and is inhabited by some of the stranger residents of the North West. I haven't looked forward to an event this much for a long time. 

Al in a Fantoms on Film t-shirt


I have a character I really like, a history and a need to know more, to follow threads and to understand what's going on. It's perfect. 

I am aware that too much anticipation can ruin an event. The last slender event was very very good, but in my mind it's been amplified by my enjoyment of it. I am holding it on a pedestal and it is unfair to expect this event to live up to that memory. As much as anything, even if it is a spectacular event it will only be as good as the last one. So, I am tempering my enthusiasm and looking forward to an adequate event. That way it stands a good chance of being better than I am expecting. 
'not yours' scrawled on the floor in chalk

It's a nice system. The characters are normal people so the themes can fit nicely into normal everyday life with almost no thought. The drive up will be in character, the site is in the middle of a town and all of those people will be our npcs. We've got the technology we're used to and the world that we are saving really exists. The boundaries are there. They had problems at the last one when they planted a sound system ic, and all the players worked around it. We assumed it was an ooc thing to create the effects. There will be places we can't go and rooms we can't see, and we'll have to be a little bit careful about summoning fake police to a real workplace. However, that's not a massive compromise to make for such an immersive environment. 

I love that we're running a fake paranormal investigation in a building that is used by real paranormal investigators. I also love that we'll see far more than they do. 

I'm going to leave it here tonight. I'm not up to anything especially insightful, so you'll have to bear with me until next week when I'll go back to thinking about writing things instead of playing.

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